PRACTICE AREAS

Legal for studios that ship. GAMING & GAMEDEV

Polish game studios have strong teams and serious IP.  International publishers and investors need a lawyer who understands both sides of the deal.

COMMON ISSUES

where US-Polish gamedev deals and operations create legal exposure

Polish copyright law, EU consumer regulations, and game studio deal structures don’t operate the way US companies expect.

Rights Gaps Polish copyright law gives individual authors strong default rights, so freelancer and employee contributions without proper assignment can leave real gaps in your IP chain — gaps that surface in due diligence, not before.

Chain of Title

We audit every contributor's rights and close the gaps, so the studio's IP ownership actually matches what the publisher agreement assumes.
Contract Mismatch US publisher and co-dev agreements rely on work-for-hire, which doesn't exist in Poland - rights must be assigned to specific fields of use, or they may not transfer at all.

Rights Transfer

We rebuild the agreement around Poland's fields-of-use requirement, so the rights it's meant to transfer actually transfer.
EU Exposure EU distribution brings GDPR, DSA, consumer protection, PEGI, and advertising rules into play - and regulators in several EU markets are actively enforcing them.

EU Compliance

We build the compliance layer your launch actually needs - data, marketplace rules, purchases, ratings, marketing - before regulators come

WHO THIS IS FOR

publishers, investors, and game companies working with Polish studios and Polish studios with US-facing operations

You're a publisher negotiating a deal with a Polish game studio

Publisher agreements with Polish studios need to address the Polish copyright law framework for IP transfer, milestone and delivery structures, revenue share mechanics, and the territorial rights allocation for EU and global distribution.

  • Creative Director
  • Producer

You're a US investor or fund evaluating or completing an investment in a Polish game studio

Game studio investment in Poland requires IP due diligence (ownership chain, freelancer and employee rights, third-party components), governance structuring, and the investment documentation aligned with Polish corporate law.

  • CEO
  • Studio Head
  • GC

You operate a Polish game studio or have Polish developers building your game

A Polish development team creates IP under Polish copyright law - which has specific rules on transfer, fields of use, and author moral rights. The legal structure for IP ownership, team agreements, and incentives needs to reflect Polish law requirements, not US work-for-hire assumptions.

  • CEO
  • CFO

MOST OFTEN COMMISSIONED BY

  • publishers entering into publisher agreements with Polish game studios
  • venture and private equity funds investing in Polish game studios
  • game companies with Polish development teams or co-development arrangements
  • Polish game studios scaling internationally and preparing for US publisher or investor engagement
  • entertainment and media companies with Polish production, format, or event partnerships

OUTCOMES

what you can expect

What legally sound gamedev and entertainment operations in Poland and the EU look like.

Ownership

Every contribution - employee, freelancer, licensed is properly documented, with fields of use and moral rights addressed.

  • IP ownership chain audit

Transfer

The agreement transfers rights under Poland's fields-of-use framework, not a US work-for-hire assumption that doesn't apply.

  • Localized publisher/co-dev agreement

Compliance

Player terms, purchases, and marketing comply with EU consumer law, GDPR, and DSA — not US standards applied to an EU audience.

  • GDPR/DSA compliance review

Incentives

Equity, bonus, and success-fee structures are built to work under Polish law, without informal commitments creating risk.

  • Equity/bonus incentive plan

Closing

Pre-transaction documentation is investor- and acquirer-ready, cutting the friction that delays deals or triggers price cuts.

  • Due diligence-ready data room

HOW WE WORK TOGETHER

How we work with companies and Polish studios

-We work with both sides of US-Polish gamedev transactions  US publishers, investors, and co-development partners on one side, Polish studios and teams on the other. We operate in Polish and English, across time zones, with a practice built around the intersection of Polish law and US business expectations.

Assess

We assess the specific legal requirement — IP audit, deal structure, EU compliance, incentive program and identify the Polish and EU law framework that applies.

Advise

We advise on the structure — IP transfer mechanics, agreement terms, compliance requirements, incentive design — in terms that connect the legal framework to the business outcome.

  • Plan działania

Draft

We draft and negotiate the legal documentation — publisher agreements, IP transfer deeds, terms of service, incentive plan documents - under Polish law and for the US business context.

Support

We support ongoing operations and transactions - compliance maintenance, deal support, regulatory change monitoring, as the studio grows and the relationship evolves.

BLOG

knowledge base

Practical reads on Polish and EU law, written for the people actually running the business – not studying it.

YOU OFTEN ASK

FAQ

Most questions come down to two things – what applies, and who’s personally liable. Here are the answers we give most often.

The most significant difference is that Polish copyright law doesn’t recognize the US work-for-hire doctrine. In the US, creative work produced by an employee within the scope of employment is owned by the employer by default. In Poland, the author (the person who created the work) is the default owner of copyright, and transfer requires an explicit written agreement. For employees, Polish copyright law allows a specific exception: an employer owns the economic rights to software created by an employee in the course of employment duties, but this exception applies specifically to computer programs and requires the employment agreement to be correctly structured. For non-software creative assets — art, music, writing, game design documents — the author’s rights must be explicitly transferred by written agreement. Freelancers and contractors have no equivalent of work-for-hire regardless of what the contract says about ownership — the transfer must be explicit and cover the specific fields of use.

Under Polish copyright law, a transfer of copyright or a license must specify the “fields of use” — the specific ways the transferee can exploit the work. A transfer that doesn’t enumerate specific fields of use is incomplete. The enumerated fields of use are defined in the Polish copyright law and include: reproduction, distribution, public performance, broadcasting, digital transmission, and others. For game IP, the relevant fields include: digital distribution (covering Steam, Epic, GOG, mobile platforms), recording and reproduction for physical distribution, broadcasting for streaming, and derivative works for DLC, sequels, and ports. A US publisher agreement that transfers “all rights” without correctly enumerating the Polish law fields of use may not actually transfer the distribution rights the publisher needs.

Games distributed to EU players face several regulatory layers: GDPR applies to player account data, analytics, and behavioral profiling; the Digital Services Act applies to platforms hosting user-generated content or operating in-game marketplaces; the EU Consumer Rights Directive applies to in-game purchases, subscriptions, and virtual item refund rights; the Digital Content Directive applies to the conformity standards for game software and updates; and national consumer protection laws regulate loot boxes differently across EU member states (some treat randomized paid item mechanics as regulated gambling). Marketing for EU-distributed games is subject to EU advertising law, Omnibus price display rules, and national influencer disclosure requirements. PEGI content rating is the EU standard for game content classification.

The legal status of loot boxes varies by EU member state. Belgium and the Netherlands have determined that certain loot box mechanics constitute gambling and require gambling regulation compliance. Several other EU member states have issued regulatory guidance suggesting similar treatment is possible. EU-wide, the Consumer Rights Directive’s rules on digital content — refund rights, conformity standards, and pre-purchase disclosure — apply to in-game purchases and virtual item sales. A US game publisher distributing a game with randomized paid item mechanics in the EU needs a country-by-country assessment of the regulatory treatment, clear in-game disclosure of item probabilities where required, and terms of service that address the EU consumer rights framework for digital purchases.